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Mintegral

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comment r/AtlasEarthOfficial u/Radiationprecipitate 2026-05-14
Is it Mintegral ads? Easy fix by AE
post r/IndieDev u/mesmerlord 2026-05-11
two person team. soft launching a mobile puzzle game in 3 weeks. ua budget is gonna be tiny - like $50-100/day on fb + a small applovin/mintegral test to see what sticks. real problem is the static ad creatives. we dont have a designer. my cofounder does game art but its all in-game stuff, not "stop the scroll on instagram" ad art. and for a soft launch we need to test like 10-15 variations just to find one thats not garbage. cant pay an artist $80-150/creative for that volume right now. what im seeing other indies do: * screenshot straight from the game (low effort, ctr is usually terrible) * canva over a screenshot (slightly better, looks like every other indie ad) * midjourney for character art then crop/lay out in canva (slow, art is good but its not an ad) * ??? video creative i can mostly handle on my own with gameplay capture + capcut. the static feed/story placements are the bottleneck. specifically curious: * anyone using AI tools for UA creative for games? most of them are clearly built for ecom not games * when youre doing canva grind, whats your actual per-creative time once you have a system * is there a better workflow than midjourney → manual crop → canva → export would love to hear from other 1-2 person teams doing soft launches in the last year. not really interested in the "just hire someone" answers, bc the whole point is im pre-launch and pre-revenue.
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comment r/AtlasEarthOfficial u/TheAndyCane 2026-05-09
There's also not really a negotiation factor lol. AR uses ad networks like Mintegral or meta who pays Atlas Reality to run their ads. They receive funds based on cost per impression and AE distributes those funds, also based on cost per impression. If you have a problem with the payment structure, take it up with the ad networks and ask why they won't pay more to advertise in certain countries.
comment r/Mintegral_Hater u/Sufficient_Ad982 2026-05-08
I am sick of their lies and tricks.i have played at least 20 games and have not have made any money. It's always upping the goal once you reach the goal. Now that mr beastgames are being run through Mintegral. No wins again. Oh and I have to watch soooo many ads.
comment r/hiringpakistan u/Alpha_Beta_Gama23 2026-04-30
Yes, they have demand! Getting first job is difficult imo, but after you land it and you have a good grip on your work, you can go for freelancing side by side and can secure even a remote job through that! But a suggestion, don't try freelancing after just doing courses. To sustain in freelance market, you need to have a good grip on your work and some valuable experience, and you'll get that through an on-site job. Try expanding your knowledge a bit, have some basic understanding of other tools too, like google ads, tiktok ads, mintegral, reddit ads, etc, and then reach out different HRs on linkedin and send them your CV for an associate/ beginner level position.
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comment r/GoodPizzaGreatPizza u/Obvious_Upstairs7158 2026-04-29
Hi! Thanks for reporting. We are sorry for this issue! Please forward the following details via the headset button on your settings page so we can help: 1. Exact name of the game/app, length of the ad, game company name and ad provider (Moloco, Liftoff, Mintegral, Unity, TikTok etc) - This info can be found in the (i) icon, or the 'Privacy policy' button, both of which can be found within the ad. 2. Any video clips of the ad, especially including the logo and ad timer 3. Your device model name/ iOS or Android system version number (ie. iPhone X, iOS 15) 4. Please send us a screenshot of your in-game settings with a TapBlaze ID number present. This helps us locate the ad in question and its provider, so we can block them from showing in our game moving forward. We will be waiting for your email!
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post r/VIRALOGIC u/VIRALOGICINC 2026-04-28
Anyone else super annoyed at all the newer mobile games? They start off fun enough, certain ones like the Idle genre are littered with ads. It's not enough to pass a stage or milestone and catch an ad for bonus resources. Nah, some of them make you watch an involuntary ad just to process decisions that determine outcomes. Not once, not after a few decisions, but after every single decision. That's overkill. I find myself installing new games only to uninstall them 5 minutes later. Idle business tycoon is pretty cool, and has a reasonable amount of ads for extra perks. However all the mintegral games in the ads are oversaturated. This has got to stop. It's like the sole purpose of many games is to get you on OTHER games. But why? What's happening during these ads? Is there maleware attached, some type of scam being ran. ALL the AI adult themed games are sketchy asf! Anyone have info from independent or otherwise research on this? I'll dig a little deeper in the meantime.
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comment r/GoodPizzaGreatPizza u/Obvious_Upstairs7158 2026-04-27
Hi! Thanks for reporting. We are sorry for this issue. If this is happening with an specific ad (not receiving the reward) please forward the following details via the headset button on your settings page so we can help: 1. Exact name of the game/app, length of the ad, game company name and ad provider (Moloco, Liftoff, Mintegral, Unity, TikTok etc) - This info can be found in the (i) icon, or the 'Privacy policy' button, both of which can be found within the ad. 2. Any video clips of the ad, especially including the logo and ad timer 3. Your device model name/ iOS or Android system version number (ie. iPhone X, iOS 15) 4. Please send us a screenshot of your in-game settings with a TapBlaze ID number present. This helps us locate the ad in question and its provider. We will be waiting for your email!
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post r/u_segwise_ai u/segwise_ai 2026-04-27
Playable ads convert roughly three times better than video and reduce CPI by stripping out casual clickers. Most UA teams still don't run them, because they assume building one requires a development team. That single gap is symptomatic of the bigger 2026 pattern. Bid algorithms across Apple Search Ads, Google App Campaigns, Meta, AppLovin, and Mintegral have converged. The leverage that used to live in bid strategy has migrated to the creative side, and the teams winning UA are the ones treating creative as a production pipeline instead of a one-time asset drop. Apple gives every iOS team up to 35 Custom Product Pages, each with its own visuals, promotional text, and deep links. Most teams still ship one. CPPs that mirror the ad creative push install conversion rates up and CPI down on the same keyword set. That is a creative throughput problem, not a bidding one. Google App Campaigns reward the same discipline. Two to four asset groups per campaign, each built around a single theme, twenty image and video assets per group, four text lines, refreshed every two to three weeks. The algorithm learns faster on a clean dataset and CPI drops on the assets that did nothing the week before. Continuous asset refresh prevents fatigue. Static asset libraries decay. Playables sit at the extreme end of this same shift. They capture roughly twenty times the attention of banners and lift retention 30 to 40 percent because new installs already understand the loop. The blocker is rarely strategy. It is engineering capacity. Tools that convert an existing MP4 into an AppLovin or Mintegral playable in under two minutes (no dev team required) collapse that blocker. ASO closes the system on the organic side. Treated as a quarterly review, it underperforms. Treated as a continuous A/B testing loop on store listings (Google Play Store Listing Experiments, Apple's Product Page Optimization), it compounds. Quarterly metadata refreshes plus rolling icon and screenshot tests keep organic conversion moving in the same direction as paid. The conclusion is straightforward. ASO plus creative refresh plus playables plus a structured Google App Campaigns asset group setup is a creative production pipeline, not a media buying tactic. The teams winning UA in 2026 staff and tool that pipeline first, then tune bids on top. The bid manager has not become useless. It has become commoditized.
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comment r/Adguard u/PRSXFENG 2026-04-26
Not sure about Apple, but they are a "partner" with Google Ads according to their [blog] (https://www.ad-shield.io/blog/ad-shield-is-now-mcm-approved-with-google) Google is very much in business of selling ads so I would not be surprised if they are actually pleased with this. As for iOS, I hope apple to reject this but I wouldn't hold my hopes up. As for the legal stuff, I have no idea. But I suppose they could argue it's exactly the same stuff you have already "agreed" to see, just "recovered" by ad-shield. Their blog post states they're working with AppLovin Unity Ads AdMob IronSource Mintegral Which are the big names in mobile app ads
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comment r/pihole u/PRSXFENG 2026-04-26
On that note, my concern is that they said they partnered with AppLovin Unity Ads AdMob IronSource Mintegral These are basically the "big names" in mobile app ads besides google. I expect this "feature" of "recovering" ad revenue is going to be heavily promoted to be enabled or even enabled by default. This could result in a vast amount of apps blocking us dns based ad block users.
comment r/UnityStock u/Various_Bend_4137 2026-04-26
The type of performance marketing iron source and unity does is pretty hard to add a premium to customers without giving customers more performance. Most customers have account with multiple DSP's like AppLovin, Unity, Moloco, Mintegral etc.. They can shift budgets literally overnight so they aren't really locked in. If customers spend more on vector, it's because they think vector really is giving them better (or at least the same) performance as iron source.
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comment r/walkingwarrobots u/multimillionhare 2026-04-24
War robots probably doesnt know what companies are making in their ads. I've seen mintegral multiple times, they suck
post r/u_segwise_ai u/segwise_ai 2026-04-22
You know which ads won last month. You probably don't know why they won. That is the gap most performance teams are stuck in. Campaign dashboards tell you CTR was up and CPA came down. They do not tell you whether it was the hook in the first two seconds, the CTA that changed in the fourth revision, or the visual style that happened to land. Ad creative analysis/intelligence tools close that gap. They connect specific creative elements to performance outcomes, flag fatigue before ROAS slips, and surface what competitors are testing. The category has grown fast, and most tools on the list solve a different piece of the problem. Here is how the serious options stack up in 2026. # 1. Segwise (best for cross-network creative intelligence with AI tagging) AI creative intelligence platform built for mobile game studios, DTC brands, subscription apps, and performance agencies. Multimodal AI analyzes video, audio, on-screen text, and image components together, so a single ad gets tagged for hook dialogue, music style, visual emotion, CTA, scene transitions, and character type in one pass. Every tag maps to performance, so it shows which hooks, visual styles, and CTAs correlate with higher IPM, better ROAS, and retention. Key features: * Multimodal AI tagging across video, audio, image, and text * Only platform that tags playable ads (critical for mobile gaming) * Fatigue detection with custom thresholds and alerts across every network * Competitor creative tracking on Meta with AI tagging applied to their ads * **AI creative generation built around the winning creative patterns in your account** * 15+ network integrations (Meta, Google, TikTok, Snapchat, YouTube, Axon, Unity Ads, Mintegral, IronSource) plus AppsFlyer, Adjust, Branch, and Singular * OAuth setup in 10 to 15 minutes, no engineering Best for: Teams running creatives across multiple ad networks at min $20k+ monthly spend who need cross-network pattern recognition in one place and data backed hit creatives. # 2. Hawky Element-level creative scoring paired with near real-time competitor tracking on Meta. Breaks ads into hook, visual, body copy, and CTA, and scores each component separately. Downsides: Platform coverage is primarily Meta and Google. No TikTok, no Axon, no gaming networks. No MMP integration, which limits attribution depth for app teams. Verdict: Good pick for DTC brands and performance agencies running $20k+ spend on Meta and Google who want analysis and competitor intelligence in one tool. # 3. Superads Consolidated creative reporting across Meta, Google, TikTok, LinkedIn, and Pinterest. Free tier is genuinely useful, with unlimited ad accounts and unlimited users. Downsides: This is a reporting tool, not an analysis tool. No element-level breakdown, no fatigue detection, no competitor intelligence. Tells you what happened, not why. Verdict: Solid entry point for multi-channel agencies who need consolidated reporting without a budget commitment. Pricing starts at $49/month after the free tier. # 4. Madgicx Meta-focused platform that groups similar ads into concept clusters and then automates budget shifts away from declining clusters. Also analyzes ad copy tone and messaging style. Downsides: Primarily Meta. Cross-platform coverage is limited. Pricing scales with ad spend, so costs climb as you grow. G2 reviews note a steep learning curve. Verdict: Right choice for Meta-heavy teams who want creative analysis tied directly to automated spend management. # 5. Foreplay A swipe file and competitor ad discovery tool. Save, organize, and brief from competitor ads on Meta's Ad Library, with Spyder tracking ad launches in near real-time. Downsides: Not an analysis tool. Shows what competitors are running, not whether any of it is working for them or for you. Verdict: Useful in the ideation phase. Treat it as a research layer, not a performance layer. # How to choose Three things matter, in order. Does the tool tag the actual creative elements (hook, pacing, CTA, music, format, etc), or just the ad as a whole? Does it flag fatigue before ROAS slides, not after? Does it cover every network you spend on, or will you stitch two tools together? Segwise covers the most ground on all three, especially for teams running on more than Meta and Google. Hawky is a good Meta-plus-Google alternative. Superads works as a reporting layer before creative intelligence is worth the investment. Foreplay belongs in the ideation stack, not the analysis stack. Most teams are doing creative reporting and calling it creative analysis. Closing that gap is the highest-leverage move a performance team can make this quarter.
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comment r/AtlasEarthOfficial u/DaMemeThief1 2026-04-21
Yeah I've gotten this a few times. With me, all of the ads come from the Mintegral ad network. Atlas Reality seriously needs to do some quality assessments with the partners they do business with.
comment r/AtlasEarthOfficial u/44gwapo 2026-04-21
Yes, i have the same issue with all the ads from the provider "Mintegral". I get to watch the entire ad before a pop up in game says "Could not load ad" and then I don't get rewarded. It's very annoying.
comment r/GoodPizzaGreatPizza u/Obvious_Upstairs7158 2026-04-20
Hi! Thanks for reporting. We are sorry for this issue with your ads. Please forward the following details via the headset button on your settings page so we can help: 1. Exact name of the game/app, length of the ad, game company name and ad provider (Moloco, Liftoff, Mintegral, Unity, TikTok etc) - This info can be found in the (i) icon, or the 'Privacy policy' button, both of which can be found within the ad. 2. Any video clips of the ad, especially including the logo and ad timer 3. Your device model name/ iOS or Android system version number (ie. iPhone X, iOS 15) 4. Please send us a screenshot of your in-game settings with a TapBlaze ID number present. This helps us locate the ad in question and its provider, so we can block them from showing in our game moving forward. We will be waiting for your email!
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comment r/AtlasEarthOfficial u/D3ad_Jester 2026-04-19
Yup, I now run a PiHole server on a Raspberry Pi here at home and have blocked the entire Mintegral ad network, so I never see these ads anymore.
comment r/GoodPizzaGreatPizza u/Swimswim0 2026-04-18
Thank you for replying <3 I got 2 ads from mintegral today, one was a capybara game (like in the picture) and the other was a cat merge game. The merge game one worked fine, but the capybara one didn't, so maybe the issue is only on this one specific ad. I also don't have the headset button, so I think I will just skip that capybara ad from now on :)
comment r/AtlasEarthOfficial u/D3ad_Jester 2026-04-17
Ah, I was referencing the screenshot on the main post. It says "Mintegral Privacy Policy" at the bottom, so I assumed it was the Mintegral ads. I haven't seen them in about a week or so, so they may have changed.
comment r/AtlasEarthOfficial u/D3ad_Jester 2026-04-17
PiHole on a Raspberry Pi. You can even run your router through it and it will work for your entire network. I mainly only use it to block broken/inappropriate ads, but Mintegral definitely deserves a place on the list.
comment r/AtlasEarthOfficial u/D3ad_Jester 2026-04-17
The issue is that the way Mintegral has their ads set up. They give you a close "X" after 30 seconds, but if you tap it, you forefit your reward. The only way this abomination of a company pays out is if you sit through the entire ad.
post r/GoodPizzaGreatPizza u/Swimswim0 2026-04-17
Does anybody know to get rewards from this ad platform? I've played the game ads until finished and waiting for like 3-4 minutes, only for mintegral to decide I don't deserve the rewards :{
post r/AtlasEarthOfficial u/44gwapo 2026-04-16
For the entire day today, everytime I get this ad provider (Mintegral ?) when watching an ad for the 1 hour boost, it's been given me this error (second picture) and not giving me the hour of boost I should have gotten. Anyone else experience this? It's working with all other ad providers.
comment r/admob u/loouisebelcher 2026-04-16
Your plan looks convincing. First off, offering rewards plus limited interstitial ads has a better effect on user retention—I’ve seen this in practice, though I didn’t implement it myself; my mediation partner did. A mandatory 30-second video... well... ...kills retention at Level 1 every time. You might lose some short-term revenue (though this is usually offset by retention). Mediation still helps at Level 3: eCPM stays low, but competition (Meta, Mintegral, Pangle, Unity) lets you get more out of the same traffic. And also... Level 1 retention at 1% depends on the product and UX; advertising can help a little, but it won’t solve the problem on its own. Honestly, though, you’re unlikely to succeed on your own right now, in 2026... so switch to a mediation service like CAS.ai or MAX, appodeal etc. they usually manage the ad stream, mediation, and traffic together, so it’s more stable. I pay CAS.ai 10% of my profit, but I’m confident in their mediation.
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comment r/FacebookAds u/WiseSchedule 2026-04-13
Please DM me. We provide agency ad accounts for Meta, X, Taboola, Outbrain, MediaGo, Mintegral, TikTok, Snapchat, Google, Bing etc. Prices are low, we have direct suppliers.
comment r/JustPlay u/Single_Cockroach_295 2026-04-11
According to my research "ad" is advertising from app or game, that your are viewing it self by passing any middle man. As what network pays most probably depends on ad content since like mintegral loves casino creative google is games shopping ect. Unity usually has mini game demos. 
comment r/admob u/AD-LB 2026-04-09
For me it added about 10% compared to Admob alone. Most important ad-networks to add for me are: Meta, LiftOff, Unity, InMobi, Mintegral. Here's my experience with mediation: https://www.reddit.com/r/admob/comments/1oy8gjd/my_experience_with_the_various_adnetworks_for/ But you should also consider other changes: https://www.reddit.com/r/admob/comments/1ojk0vn/my_tips_to_improve_your_revenue_from_ads/
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comment r/pihole u/D3ad_Jester 2026-04-08
Lol, wow, ya Google definitely spies on us. After making my above post, I did another Google Search of "what is play.mtgglobals.com" and this is what the AI result said: Based on traffic data, [mtgglobals.com](http://mtgglobals.com) appears to be a high-traffic (142k+ visits in Feb 2026) mobile gaming or advertising-related domain associated with Mintegral. It is not a widely recognized Magic: The Gathering site, but rather a domain involved in digital advertising or app monetization. Like, why mention Magic if it didn't know I had just stated that I had found that info, lol
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comment r/pihole u/D3ad_Jester 2026-04-08
Exactly, Applovin is not Mintegral, which is why I am confused as to why, every time a Mintegral ad is shown, only applovin is in my query log. Granted, this app I'm using now also has an "ad bar" at the bottom, so THAT may be using applovin. I will look into pcapdroid. hopefully it will tell me exactly where the request is coming from. Although, I am testing something now. I noticed the link to "play.mtgglobals.com" in my query log. When I search to see what this is, the report I get is that it is linked to a Magic The Gathering page (which I don't play or use). So did a more in-depth search to see if that url was linked to Mintegral and did find there is a relation (so I'm guessing the Magic the Gathering info was just wrong). So I have blocked that and will see if I get any more ads from them.
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comment r/pihole u/D3ad_Jester 2026-04-08
Well, in my case the ads are coming from apps. I play a variety of games and watch ads for credit in a main app, and it's the ads within these other apps that are showing the Mintegral ads. They aren't being shown while browsing, or popping up randomly on my phone. Only while playing the app games. So, because I'm seeing them in multiple apps, I am assuming the ads are coming from outside of the apps I am using. However, I guess its possible Mintegral has a way of having the developer incorporate certain code into their game to route the ad, but I find that unlikely. When I flip my phone and get the Blue "A" on the right side I can see that the network is listed as "Mintegral\_Bidding" unfortunately, there is no URL or any indication of where the ad is coming from. I have gone through my query log and have blocked many items. Oddly enough, I do see "ms.applovin.com" when the Mintegral ads load. However, blocking this doesn't get rid of the ads, so I don't know what's going on with that.
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comment r/pihole u/mattjones73 2026-04-08
You can only block it with pi-hole if the ad is being served up from a different address then the content you're looking at.. You'd need to try again with finding it in your query logs and block it or just start blocking things coming from the offending device and see what breaks. :) You can try finding the culprit of the ads also and remove it off your devices.. [WHY DO I KEEP GETTING MINTEGRAL AD POPUPS EVERY TIME I OPEN AN APP ON MY ANDROID TABLET!? PLEASE HELP 😭 : r/Mintegral\_Hater](https://www.reddit.com/r/Mintegral_Hater/comments/1fsb365/why_do_i_keep_getting_mintegral_ad_popups_every/) Someone used Revo Uninstaller to do some clean up on their Android device and got rid of whatever app was serving up those ads.
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post r/pihole u/D3ad_Jester 2026-04-08
This ad provider has been popping up more and more over the past few months. The ads are insanely long (usually around 2.5 mins). They \*do\* offer a "close" button 30secs into the ad, but you forfeit your in-app reward if you do that. Additionally, on Android, after the ad, you have to interact multiple times with the ad (one of which is to open the Google Play store) before finally being allowed to close the ad. I have monitored my Query Log multiple times while these ads were playing (and for a time after that). I have only ever seen 1 listing for "mintegral.net" which I immediately blocked, yet the ads keep showing. I have read where PiHole won't work if the ad provider uses a certain method of delivering the ad, so I figured I'd ask here to see if anyone has figured out a way to block them. UPDATE: It looks like the URL to block was "play.mtgglobals.com" I had seen this in my Query Log, but online research implied it was linked to Magic The Gathering (which \*was\* weird since I don't play that). Upon further research on this, it was found that this was Mintegral and blocking this URL did reduce the number of Mintegral ads. After blocking this, I did notice a different mtgglobals.com URL pop up and I blocked this one as well and, so far, I have not seen another Mintegral ad. So hopefully this issue has been resolved.
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comment r/admob u/vidzoneapp 2026-04-08
For native Ads, Meta is best. You can ignore other networks for this ad type. For Interstitial ads, Applovin, Liftoff, Mintegral are better.
post r/admob u/htetznaing 2026-04-04
Hey everyone, I’m looking for some advice on optimizing my AdMob mediation setup. I’ve recently hit a major milestone with **50M+ downloads** on a utility app, and I’m ready to move beyond just using AdMob to a full bidding setup. My user base is primarily located in **South Asia, Southeast Asia, and LATAM**. Since utility apps have different engagement patterns than games, I’m curious which networks are actually winning the bidding auctions in 2026 for these regions. **Specifically, I’d love to know:** * **Top Bidders:** Besides Meta and AppLovin, which networks are providing the best "floor-beating" bids for you in Asia? Are **Mintegral** or **Pangle** still the leaders for fill rate in these markets? * **SDK Bloat vs. Revenue:** At this scale, is it worth adding 5+ networks, or do you find that a "Big 3" setup (AdMob + Meta + AppLovin) captures the majority of the available CPM? * **Native Ads:** For those running Native ad formats in utility apps, which partner (other than AdMob) has the best premium demand right now? I’m currently managing about **2.8M MAU** and want to ensure I’m not leaving money on the table by being too "AdMob-centric." Thanks in advance for any insights!
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comment r/admob u/loouisebelcher 2026-04-03
Honestly, the biggest factor isn’t the settings in AdMob,it’s mediation. When you’re working with a single network, it simply buys traffic at its own rate, but when you connect multiple networks (AppLovin, IronSource, Unity, Mintegral, etc.), they start competing for every impression, and your eCPM goes up. Plus, each network has its own strengths in terms of geography and formats; one might pay poorly in Tier 2, while another excels there,without mediation, you simply miss out on that In fact, the difference is very noticeable, especially with rewarded ads
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comment r/admob u/loouisebelcher 2026-04-03
I found out from them. Here they are: AdMob AppLovin Chartboost DT Exchange (Fyber) InMobi ironSource Unity Ads Vungle Meta Audience Network (Facebook) Mintegral Pangle (TikTok Ads) Bigo Ads Yandex Ads Kidoz SuperAwesome CAS Exchange 20+ ad networks + 150+ DSPs
comment r/flutterhelp u/Master-Ad-6265 2026-04-02
yeah mediation SDKs (especially mintegral/ironsource type ones) have caused issues like this before safest move is strip it down to just GMA + maybe one trusted network, resubmit, and see if it clears — not worth risking your whole account over a few extra ad sources
post r/flutterhelp u/royalshape 2026-04-02
Hi everyone. I'm looking for advice after a Google Play app suspension for **Device and Network Abuse**. I don’t think this was a false positive. I suspect a **third-party SDK**, likely from ad mediation, may have triggered it. My app itself does **not** self-update, does **not** ask users to install apps from outside Google Play, and does **not** intentionally download executable code. But the app includes these Flutter mediation adapters: `gma_mediation_meta: ^1.5.0` `gma_mediation_liftoffmonetize: ^1.4.0` `gma_mediation_mintegral: ^1.2.6` `gma_mediation_ironsource: ^2.0.1` `gma_mediation_applovin: ^2.5.0` `gma_mediation_inmobi: ^1.1.6` `gma_mediation_unity: ^1.6.2` There is also an external Maven repo for Mintegral. Since mediation has never increased so much revenue, I'll problably remove all of them but meta mediation. What scares me most is this line in the received email: **Further policy violations may lead to your Google Play Developer account and any other related accounts being terminated.** Any firsthand experience would help a lot.
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comment r/AdfynxAI u/segwise_ai 2026-04-01
Hey, thanks for the comprehensive list! We'd love to be included. Segwise is a creative intelligence and generation platform covering 15+ ad networks (Meta, Google, TikTok, AppLovin, Unity, Mintegral, Snapchat, etc.) plus MMPs (AppsFlyer, Adjust, Branch). What differentiates us: * **Multimodal AI tagging** across video, audio, image, text, and playable/interactive ads (we're the only platform that tags playables) * **AI Creative Generation** from winning tags, so analysis directly feeds production * **AI Chat** for querying creative performance data conversationally * **Competitor tracking** on Meta with AI tagging and gap analysis * **Fatigue detection** with custom thresholds and Slack/email alerts We work with mobile game studios, DTC brands, and performance agencies.No-code setup, connects in about 5 minutes, imports 30 days of historical data. Free 14 day trial.
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comment r/gamedesign u/uncleverness 2026-03-31
D1 and D7 have completely different root causes. It is worth separating before looking for solutions. D1 is almost always the first session: tutorial too long, core loop unclear, or the store page oversold what the game actually is. No downstream strategy fixes a broken first session. D7 is usually about depth, no clear "what's next," progression wall, novelty wearing off. Once the product foundation is solid, paid re-engagement is one of the most underused tools in mobile. Users who played days 1–7 then dropped at day 14+ are accessible. Networks like AppLovin, Mintegral can serve ads to those specific device IDs across other apps and bring them back for a fraction of new user acquisition cost. The intent is already there; you're buying recall, not awareness. What does your actual D1/D7 look like and where does the curve break?
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comment r/GooglePlayDeveloper u/Difficult_Fig2179 2026-03-31
Organic re-discovery is real. ASO updates, algorithm shifts, or a random mention somewhere can all wake up a dormant title. Happens more than people realize. The question is whether you can amplify it. If current cohorts are showing decent D7 retention, this is actually the ideal time to layer in paid UA. Also worth checking: is the growth concentrated in specific segments? The growth is often concentrated in a particular age bracket, device tier, or content vertical, and it's worth pulling the breakdown before you scale spend. Targeted campaigns matching those user profiles could extend the run significantly. One underused option at this stage: paid re-engagement against your historical user base. If you have old cohort data, such as device IDs from installs that churned, DSPs like Mintegral and Liftoff can reach those specific users with ads across other apps, at a much lower CPA than fresh acquisition. Intent is already established. You just need a genuine hook to make the return worthwhile.
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comment r/gamedev u/Bubbly-Cranberry3206 2026-03-31
Late March isn't a typical demand trough, so this probably isn't a broad seasonal thing. Go into MAX and break out eCPM by network. A drop this size is almost always one bidder pulling back, not the whole stack moving together. Once you find the name, ping their account manager — they'll know what changed on their end faster than you can diagnose it yourself. If it does turn out to be one bidder carrying too much of your fill, worth adding a backup. IronSource and Mintegral both skew toward performance buyers rather than brand spend, so their demand tends to hold more steadily through these transition periods when brand budgets reset.
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post r/adtech u/No_Jackfruit_4131 2026-03-31
Our assumption the whole time was that non-Meta/Google DSPs all pull from the same exchanges via OpenRTB, so performance differences come down to algorithm, not supply source. Own SDK inventory is the actual differentiator, and networks like Moloco, Liftoff, and Mintegral that have SDKs directly integrated into publishers are accessing supply that never hits the open exchange. I went back through our data and install quality does vary more across networks than I'd expect if they were all sourcing from the same pool. But I have no way to verify what percentage of any DSP's traffic is SDK-native vs exchange. Nobody publishes that number. Has anyone found a practical way to evaluate this, or does it just come down to running your own install quality test?
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comment r/gamedev u/aallzz 2026-03-31
The first month data is probably not recoverable for geo-level reads — volumes per market are too thin and they're all contaminating each other. That's not a reporting problem you can fix retroactively. What I'd actually do now: don't pause markets outright (the optics fight with your boss isn't worth it), but redistribute budget heavily toward 2–3 geos where you have the most install volume. Let those accumulate enough conversion events to be readable. Treat the other 5 as suppressed for a few weeks, not killed. Also — your ROAS campaigns in the thin markets are almost certainly in permanent learning mode. The algorithm needs roughly 50 conversion events per ad set to exit learning, and at low volumes across 8 geos you're nowhere near that in most of them. Either switch to CPI bidding in the low-volume markets or accept they're not optimizing. Mintegral and Liftoff both run CPI as a primary model, which is actually more useful here than trying to force ROAS on a dataset that's too sparse to feed it. For next time: soft launch in 1–2 markets, prove the numbers, then expand. "Global day one" sounds good in planning meetings and creates exactly this problem in practice.
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comment r/GameDevelopment u/DARK_8864 2026-03-30
$41 CPI on Meta for a mobile game isn't surprising depending on genre. Strategy or RPG - plausible. Hyper-casual - you have a problem. Before writing off the channel: creative is doing 80% of the work, and $246 is genuinely not enough to exit the learning phase - Meta needs ~50 conversion events per ad set before it stabilizes. Broad targeting almost always outperforms interest-based at this budget level too. That said, Meta isn't always the right first channel for mobile games. If your title is IAA-monetized, networks built around in-app ad supply - IronSource, Mintegral, Liftoff - often find those users more efficiently. They're buying on the same side of the ecosystem as your monetization, which gives the algorithm a more relevant signal than Meta's social graph.
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comment r/admob u/captainnoyaux 2026-03-24
Each ad sdk will sandbag you by pushing their inventory in priority and at a lowest ecpm than if they were competing with other networks, it's the law. If you add mediation it lowers that but it's still the case, each network will favor themselves everytime ( I tried Applovin max and unity levelplay for instance) For mintegral I had no issue except that they didn't win much auctions and that they terminated my account saying it was inactive when it wasn't and never replying to emails, so I wouldn't use them if I were you
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comment r/admob u/SnooConfections3206 2026-03-24
Thank you for letting me know. I’m trying to add as many mediation partners as possible because admob keeps sandbagging my eCPM when uncontested in bidding (rewarded 3.5$ interstitial 1.9$). Have you had the same issue when integrating Mintegral (filling test ads but not in production)?
comment r/GoodPizzaGreatPizza u/Obvious_Upstairs7158 2026-03-23
Hello! We can send you the missing gems if you can provide us with the following data via the headset button on your settings page: 1. Exact name of the game, length of the ad, game company name and ad provider (Moloco, Liftoff, Mintegral, Unity, TikTok etc) - This info can be found in the (i) icon, or the 'Privacy policy' button, both of which can be found within the ad. 2. Any video clips of the ad, especially including the logo and ad timer 3. Your device model name/ iOS or Android system version number (ie. iPhone X, iOS 15) 4. Please send us a screenshot of your in-game settings with a TapBlaze ID number present. Thank you for your patience and understanding. We hope to continue improving your gaming experience.
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comment r/GoodPizzaGreatPizza u/Obvious_Upstairs7158 2026-03-21
Hi, thank you for reporting. We can remove inappropriate ads if you can provide us with the information below so we can contact the ad provider. You can send them via the headset button on your in-game settings: 1. Exact name of the game/app, length of the ad, game company name and ad provider (Moloco, Liftoff, Mintegral, Unity, TikTok etc) - This info can be found in the (i) icon, or the 'Privacy policy' button, both of which can be found within the ad. 2. Any video clips of the ad, especially including the logo and ad timer 3. Your device model name/ iOS or Android system version number (ie. iPhone X, iOS 15) 4. Please send us a screenshot of your in-game settings with a TapBlaze ID number present. Thank you for your patience and understanding. We hope to continue improving your gaming experience. This way we can identify the ad and block it. Thank you again for your report!
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comment r/GoodPizzaGreatPizza u/Obvious_Upstairs7158 2026-03-20
Hello! I see that you were able to find the 'x' button by other helpful comment under this post! I wanted to add that if this ad opens other apps, like Google Play, we can contact the ad provider and remove it if you provide us with the following data via the headset button on your settings page: 1. Exact name of the game, length of the ad, game company name and ad provider (Moloco, Liftoff, Mintegral, Unity, TikTok etc) - This info can be found in the (i) icon, or the 'Privacy policy' button, both of which can be found within the ad. 2. Any video clips of the ad, especially including the logo and ad timer 3. Your device model name/ iOS or Android system version number (ie. iPhone X, iOS 15) 4. Please send us a screenshot of your in-game settings with a TapBlaze ID number present. Thank you for your patience and understanding. We hope to continue improving your gaming experience.
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comment r/admob u/captainnoyaux 2026-03-18
Be careful of mintegral, they closed my account even though I had money left and live impressions (fortunately not so much)
post r/admob u/SnooConfections3206 2026-03-17
Hello, ys I have been facing a few issues with enabling MAN and Mintegral through mediation in admob. Meta keeps winning bids in ad inspector but shows no fill (No ad to show) error. When checking the integration debugger, i keep getting "bidding is not allow listed" and i cant find any way to contact Meta support to asssist on how to "allow list bidding for my apps". For Mintegral, everything is set up well and i can see ads fill when forcing single sourdce bidding in ad inspector, but in actual app operation no bids are sent. I can see the test ads requests in the mintegral dashboard. Has anyone faced these issues before who can assist me?
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comment r/AtlasEarthOfficial u/D3ad_Jester 2026-03-04
I also do the phone -flip to get the blue A button and report the ad directly to the ad provider. I've actually had some luck with that. I was getting 2-min unskippable (they did offer an X, but younforefitted the reward if you used it) ads that went on for an additional 30 seconds on two more screens. I typed up an email about how ridiculously long the ad was and that I would not be supporting their client, and sent it to them (Mintegral) via the report button. And then I would Close out of AE, and try for another ad. After about 3 days, I've stopped getting those ads all together. I did get a response asking me for my partner ID, so I don't know if the email AE gave us was more of an "internal" email, but either way, it has seemed to work.
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post r/JustPlay u/jaymagik84 2026-03-02
Decided to try JustPlay again the challenges... 90% of the points this time came from TreasureMaster and the rest from a few web offers, and the bonus milestones thing. Started with $0.54 before this run. I played for about 2 hours or so. I rushed the challenges also didn't really think I would get more that the usual $0.30cent bronze box lol but lo and behold! Oh, I forgot I got all Unity and Mintegral ads... I miss Google Play ads.
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comment r/admob u/Picao84 2026-03-01
The ones that don't require SDK are shit. You really need to do the work and add the SDKs, creating accounts and matching the ad units. I have AppLovin, Meta, LiftOff, Mintegral, Pangle, IronSource, InMobi and always add new ones as they come. Last month AdMob network was only 1/3 of my revenue. It really pays off.
comment r/admob u/wengyee 2026-02-13
If Admob dropped from $1 to 0.30, it doesn't look too good. Here are my stats over the last 30 days. DAU is about 130 only. Network (Monetization) | Country | Ad Type | Clicks | eCPM BidMachine | United States | Banner | 6 | $3.1358 Mintegral (Ad Network) | United States | Banner | 1 | $3.0857 Admob (Ad Network) | United States | Banner | 47 | $2.6252 DT Exchange (Ad Network) | United States | Banner | 0 | $1.1574 Vungle (Ad Network) | United States | Banner | 0 | $0.0000 DM me, I can send you screenshot stats if required.
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